Our brave adventuring party moved on from the cavern of statues to a small campsite occupied by a questionably sane dwarven spellcaster. (Later to be identified as Millorn). While Addit rushed him in an attempt to bring him down before he could do any harm, she was caught in a color spray and quickly spent the remaining combat unconscious. When Addit came to, Millorn lay dead and the others had thoroughly looted his campsite. Dave was excited in finding the dwarf’s spellbook, along with several other useful scrolls and other supplies.
Addit buried the spellcaster the best she could, before the group pressed onward. After about an hour of traveling, we came across two mongrelmen (Dyra and Lann) who were in desperate need of help to save their trapped friend, Crel. The group rallied together to help lift a giant rock off of the trapped mongrelman, and they agreed to show us the way to their city, Nealthholm. While we traveled, Aravashniel excitedly pestered Lann for information about his people their history. The party came across a cavern that with some quick thinking, and the use of Addit’s scale they were able to ferry Aravashniel and Anevia across and continue on their way. Shortly before we were to make it to Nealthholm, we came across a den of the dreaded spore cougher (also known as a Vasidaran).
In the den, the Vasidaran lay dead along with two bodies. At first glance they appeared to be crusaders of Iomedae, dead a few weeks before the attack on Kenabres. However upon closer examination of the remains, it became clear that these “crusaders” were actually member of a group called Templar’s of the Iron Labyrinth, a cult dedicated to the demon lord Baphomet. Aravashniel attempted to convince Addit to carry both of the bodies to the surface, to prove his theory of the cult being active in Kenabres. After several minutes of back and forth, Addit was able to convince him to leave the bodies, as long as he was able to keep the unholy symbol that one of the cultist had. Aneiva was deeply troubled by the presence of cultist that may have successfully infiltrated church of Iomedae and is worried that Irabeth might be in grave danger. Lann explained that not all mongrelmen were as kind hearted and good natured as the ones in Nealthholm. According to Lann, some of the mongrelmen have allied themselves with the Templar’s of the Iron Labyrinth.
As we made it Nealthholm, the party is brought before Chief Sull, a descendant of first crusaders. After explaining what happened on to Kenabres, the party was able to secure an alliance with Nealthholm, if we are able to bring their message to the surface. Addit also presented Chief Sull with the brooch found at the campsite, it turned out that it belonged to Sull’s son. Sull’s son had left a few weeks ago after they had a big argument. Chief Sull allowed us all to rest in Nealthholm for the night before we pressed onward.
As we prepared to leave, he presented the party with several potions and a magical morningstar, with the condition that we split one traitor’s head with it. Chief Sull gives us instructions on how to reach the surface, but there is a mongrelmen compound between us and them. The party is able to defeat the two mongrelmen posted as guards, before we enter into the first room of their compound. As we attack, a giant lizard manages to grapple Dave, which Addit makes quick work of. Meanwhile a ranger manages to hurt and knock most everyone, minus Arokus, out. Just as all hoped seemed lost, Aravashniel summons a giant lizard which finally manages to kill the ranger.
XP Total: 2260